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Games

Indie builds, tabletop sessions, level notes, playtest prompts, screenshots, and the tiny details that make play feel alive.

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Playtest prompt: what felt generous?

Playtest prompt: what felt generous?

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Posted by owen_clarke

Share one moment where a game gave you room to learn instead of punishing you immediately.
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UI friction audit

UI friction audit

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Posted by owen_clarke

What is one extra click, prompt, or unclear state you want to remove this week?
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Tiny interaction, big feeling

Tiny interaction, big feeling

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Posted by naomi_bennett

A door, pickup, menu, or movement tweak that changed how the whole loop felt.
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Fair secret design

Fair secret design

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Posted by naomi_bennett

How do you hide something so curiosity finds it before random wall-checking does?
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Fair secret design

Fair secret design

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Posted by maya_thompson

How do you hide something so curiosity finds it before random wall-checking does?
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Screenshot from the build

Screenshot from the build

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Posted by luca_ramirez

Post one frame from a game project and say what you want the player to notice first.
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Level blockout in progress

Level blockout in progress

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Posted by luca_ramirez

The route is readable now, but I am still trying to make the reward feel earned.
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